Video games set in the Seattle area

Join us in judging whether or not those digital street maps are accurate.


“What Remains of Edith Finch” definitely nails the whole moody PNW vibe.

Screenshot via Giant Sparrow and Annapurna Interactive

Whether you’re a video game buff or a hawk for new streamable shows, you’ve probably heard the buzz about “The Last of Us” — a new TV show based off of the popular zombified video game series.

While the first season (and first game) takes place mainly in Boston — gaming nerds know part two is set in Seattle.

We’ll have to wait and see if the TV show picks up the post-apocalyptic Seattle plot. But if your thumbs are still itching for a joystick — here are some other games based in the Emerald City.

“What Remains of Edith Finch” | This sweet, yet macabre game follows a teenr after she returns to her inherited childhood home on Orcas Island to revisit the curse that haunts her quirky family. It plays like a pop-up book and features familiar sights like Washington State Ferries and our good ol’ PNW forests in a setting .

“Shadowrun Returns” | Want to step into the future? This role-playing game plops you down in 2054 cyberpunk Seattle — populated by elves, orcs, and the like.

“Alan Wake” This game riddled with jump scares takes place near a town called Bright Falls that doesn’t exist, but it looks pretty darn close to Anacortes if you ask us.

“Life is Strange” and “Life is Strange 2" | The second installation in this video game series exploring the butterfly effect begins in Seattle. But the Fremont Troll, the Space Needle, and the Seattle Metropolitans (kinda?) make a brief appearance in the first game.

“Shrimp Magicality” | Still under development, the quirky and brightly colored game already shows some local deep cuts like the Pink Gorilla video game store.

“World in Conflict” | Apparently, the level centering around what was the the Kingdome is pretty sweet in this strategy-based war game that explores what battle may have looked like if the Cold War morphed into WWIII.

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